Each month, Cable in the Classroom Magazine has a page called InterActive that asks educators to answer a question related to the issue’s theme. The magazine usually prints at least five answers from readers.
The magazine editors have requested my help finding contributors for the February question:
How have you used an online game to enhance your students’ classroom experience?
If you’re a K-12 teacher to whom this question applies, please send your thoughts to Ellen Ullman. If you know a teacher who’s done this, please pass this post along. Thanks!
Hey Scott,
I'd love it if you'd pass along whatever you learn in connection with this. I'm always looking for new examples of how to use games and online resources to teach and to learn.
Posted by: Darren Draper | November 13, 2008 at 09:21 AM
Scott, I just sent her some information about the 3D simulation I helped build. It focused on having students create mathematical models based on real world problems. In this simulation, students watch paper airplanes being thrown. Students then determine how to judge planes for accuracy and hang time. Students are able to interact with the data and change various factors including force, height, angle, and plane type. The 3D environment allowed students to really visualize flight paths and understand what a table of data 'looks like' in real life. It was pretty cool. We plan to build 5 more (granting IES funding of course). :)
Jayson Richardson
Posted by: Jayson Richardson | November 14, 2008 at 08:25 AM
Two interesting startups that look promising...
http://www.moviestorm.co.uk/MSDB/HomePageServlet
http://www.immersiveeducation.com/
Posted by: Michael Vitelli | November 28, 2008 at 01:19 PM
The FCC thoughts this week, though higher ed...
http://www.gamepolitics.com/2008/12/10/fcc-commissioner-terms-wow-leading-cause-college-dropouts
Posted by: mike vitelli | December 11, 2008 at 06:18 PM